Based on a beautiful concept by Hue Teo, rendered in Unreal Engine. I started this project in order to improve my procedural and organic modelling abilities in Houdini. FX are from Unreal Starter content and the Cartoon Water Shader pack.
https://www.artstation.com/artwork/R3nYJm
If you're interested in how Houdini was used, check out my latest posts:
https://www.artstation.com/dean_scott/blog/PwKA/tree-of-mystery-breakdown-foliage
https://www.artstation.com/dean_scott/blog/Pwlm/tree-of-mystery-breakdown-roots-ground
https://www.artstation.com/dean_scott/blog/jGQ0/tree-of-mystery-breakdown-stove-pipe